- Bauhaus Basic Course

Maya Interface
- Create/Save Project & set parameters in Project Window (Digital Hygiene)
- Set amount of undo’s (suggestion: infinite)
- Make scene. Save scene. (Should default to subdir you made while creating project.
- SAVE. SAVE. SAVE. Save lots of scenes. Save variations of scenes. Command+S
- Navigate “3d-ness” by using space bar to toggle b/t cameras/viewfinders & Alt+left click. Alt+right click to zoom.
- Tab b/t shelves. Also under Create. Fool around w/ some Polygon varieties. (Make note of interactive creation option.)
- Take note of camera shortcut locations.
- Move, Rotate, Scale tools.
- Render & Render Settings to define dimensions etc.
- Select an object. Channel box is on the right hand side by default, where object attributes can be viewed/changed. Layers box is below.
- Preferences; Settings; Set time to 30fps & Save.
- Resolution gate and setting viewfinder, 5 pt. perspective.
- Smooth shading vs. wireframe.
- Camera attributes icon. Sets attributes for camera; focal length, clip plane, etc. Overscan under display options changes relative scale of viewfinder.
- w for translation tool (movement between x, y, z)
- e for rotate
- r for scale
- q to clear cursor tool
- General tab for mouse button settings/customization.
- Bookmarks shortcut. Click on view to view/toggle b/t them.
- Shortcuts; 4 for wire-frame. 5 for smooth shade. 6 & 7 for toggling b/t crude lighting. 8 for painting tool.
- tabs for channel box & attribute editor at the right of Maya window (new feature)
- Access channel box w/ icons on top-right corner of Maya window. Also found under windows drop-down menu.
- Layers; click on object, then adding object to layer.You can also make an empty layer made with Create New Layer and then add object(s) to said layer by selecting object(s), right-click over a layer and then selecting Add Selected Objects. Double-click on layer to edit layer settings & change color etc. Remove Selected Objects removes objects from selected layers.
- Left click in window/view to select which one to render.
- Layers can be made into templates and references.
- In your render window, you can adjust/lower test resolution to give yourself a sense or preview of what the renders will look like while using fewer system resources and speeding things up / making your life-in-maya easier overall so that you can spend less time waiting for renders and more time making things to render.
- Render Settings>Quality>Multi-Pixel Filtering for various sampling rates using Ambient Occlusion.
- Lynda
- Ambient Occlusion Render
Sketchup & google warehouse
- Export to .obj format from Sketchup for use in Maya.
- File>Import to bring .obj files into Maya
- In, Maya, go to Window>Settings>Preferences>Plug-in Manager to make sure .obj export bundle is correctly loaded. Then under File menu, select Import Option Box and select .obj as import file type. Then specify import as Single Object.
- To center object pivot point, Modify>Center Pivot.
Homework Assignment
Using the same technical skills demonstrated in class, create three of your own compositions inspired by the Bauhaus concept of oppositions, keeping in consideration ideas of “Point,” “Line,” “Plane” and “Volume”. Use Maya in such a way that you exploit its qualities as a medium, meaning that it is a hybrid between photography, sculpture and painting. Render them using Ambient Occlusion. Save as .jpeg and bring to class for a formal critique.